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Photography > Photography > Re: Camera plan...
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Re: Camera plane

by krishnananda <k@[EMAIL PROTECTED] > Apr 15, 2008 at 01:04 AM

In article <MPG.226e18be342be9fb98b767@[EMAIL PROTECTED]
>,
 Rob Morley <nospam@[EMAIL PROTECTED]
> wrote:

> In article <4803fff1$0$22229$4c368faf@[EMAIL PROTECTED]
>, krishnananda 
> k@[EMAIL PROTECTED]
 says...
> > In article <tcb704dutte32pjs3cc602rstt8dfvbqn9@[EMAIL PROTECTED]
>,
> >  tony cooper <tony_cooper213@[EMAIL PROTECTED]
> wrote:
> > 
> > > Go back to the beginning.
> > 
> > Speaking of which, has anyone heard from the OP amidst all this 
> > geometric chatter (both Euclidean and Non-Euclidean)?
> > 
> > What was the (original) question?
> > 
> He wanted this translated into comprehensible English:
> //
> Camera plane.....The camera plane is a horizontal line that runs
> directly across the camera position as it relates to the positon of the
> subject. The subject is at the center of a circle and the camera is at
> the outside edge of the circle so we are able to move lights around an
> invisible circle at different degrees
> //

This appears to be very similar to several sites having 3-D graphics 
programming tutorials. One key is that while in photography the film 
plane's location is completely independent of the subject's location, in 
3-D programming the "camera" (bundle of behaviors) is intimately 
connected to the subject. The line through the axis of the lens defaults 
to pointing directly at the subject unless specifically programmed 
otherwise.

OpenGL: 
<http://www.falloutsoftware.com/tutorials/gl/gl0.htm>

Panda3D: 
<http://panda3d.org/wiki/index.php/Lenses_and_Field_of_View>

The terminology used in 3-D programming while similar to that used in 
photography usually has markedly different meanings, in context. 3-D has 
such things as camera planes, viewing planes, clipping planes, viewing 
distances, etc. Much of it combines classical perspective drawing 
concepts with multivariable (matrix) algebra and trigonometry.

"Camera" and "lights" in 3-D programming have very different meanings 
than in photography, primarily because the terms are used as metaphors 
to help understand the higher mathematics, and the "objects" are really 
sets of behaviors. Some rendering algorithms like Phong shading (used in 
games) vastly simplify things photographers take for granted such as the 
inverse square law. Ray Tracing is much more computationally intensive 
as it not only includes the inverse-square law but also models the 
refractive and reflective indices of real-world materials.

I recommend looking at the classic "Handbook of Mathematics" by 
Bronshtien, Semendyayev, Musiol, and Muehlig, pp. 128 - 179, Chapter 3 
"Geometry". This covers elementary plane geometry, alternate derivations 
of polygons and circles, applications to triangulation and surveying, 
stereometry, polyhedra, curved solids, non-euclidian coordinate systems, 
spherical trigonometry, orthodromes, and loxodromes.

Anyone with a basic high-school geometry and algebra background should 
be able to understand the discussions and diagrams if not all of the 
equations and formulae.

--k




 42 Posts in Topic:
Camera plane
skippy-007@[EMAIL PROTECT  2008-04-12 16:25:58 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-13 02:50:40 
Re: Camera plane
"Ken Hart" <  2008-04-13 02:08:14 
Re: Camera plane
tony cooper <tony_coop  2008-04-12 22:48:51 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-13 12:43:49 
Re: Camera plane
tony cooper <tony_coop  2008-04-13 09:40:15 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-14 00:29:17 
Re: Camera plane
tony cooper <tony_coop  2008-04-13 19:43:31 
Re: Camera plane
Paul Furman <paul-@[EM  2008-04-14 00:49:24 
Re: Camera plane
"Dudley Hanks"   2008-04-14 01:56:21 
Re: Camera plane
tony cooper <tony_coop  2008-04-13 22:29:42 
Re: Camera plane
"Dudley Hanks"   2008-04-14 05:00:14 
Re: Camera plane
Paul Furman <paul-@[EM  2008-04-13 20:07:26 
Re: Camera plane
"Dudley Hanks"   2008-04-14 03:31:46 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-14 04:48:53 
Re: Camera plane
"Dudley Hanks"   2008-04-14 03:56:32 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-14 05:24:59 
Re: Camera plane
"Dudley Hanks"   2008-04-14 23:29:17 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-15 02:04:00 
Re: Camera plane
"Dudley Hanks"   2008-04-15 23:13:28 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-14 02:55:46 
Re: Camera plane
tony cooper <tony_coop  2008-04-13 22:45:38 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-14 04:19:49 
Re: Camera plane
tony cooper <tony_coop  2008-04-14 00:41:32 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-14 06:42:31 
Re: Camera plane
tony cooper <tony_coop  2008-04-14 10:05:57 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-15 03:36:05 
Re: Camera plane
floyd@[EMAIL PROTECTED]   2008-04-14 19:17:12 
Re: Camera plane
tony cooper <tony_coop  2008-04-15 00:57:33 
Re: Camera plane
floyd@[EMAIL PROTECTED]   2008-04-14 10:22:06 
Re: Camera plane
tony cooper <tony_coop  2008-04-14 15:20:50 
Re: Camera plane
krishnananda <k@[EMAIL  2008-04-14 21:08:01 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-15 03:21:48 
Re: Camera plane
krishnananda <k@[EMAIL  2008-04-15 01:04:29 
Re: Camera plane
"Peter" <pet  2008-04-20 06:58:24 
Re: Camera plane
"Dudley Hanks"   2008-04-20 17:27:44 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-15 03:21:49 
Re: Camera plane
Paul Furman <paul-@[EM  2008-04-12 19:09:50 
Re: Camera plane
Rob Morley <nospam@[EM  2008-04-13 03:23:56 
Re: Camera plane
"Frank Arthur"   2008-04-13 13:08:55 
Re: Camera plane
floyd@[EMAIL PROTECTED]   2008-04-13 23:21:32 
Re: Camera plane
Pat <groups@[EMAIL PRO  2008-04-14 21:59:54 

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tan12V112 Thu May 15 22:40:37 CDT 2008.